Yesterday i used GDevelop for 1 Year!
To Celebrate this a little, i want to show off my second started project.
This game is going to be similar to Pokemon Conquest. It has no name yet. For now I’m going with the project name spirit battle.
The Monster style is simmilar to pokemon, but leaning more towards cooler Monster and no evolution system is planned.
Monster index:
I update this from time to time
#001 Asteroo
#002
#003 Ganter
#004
#005
#006
#007
#008
Contributions:
#010
Thanks @L_e_m_o_n_T_e_a
Combat:
The Pathfinding works close to perfect.
Type chart is in the making and I hope I will create an interesting balance.
Stats are HP/Attack/Defence/Speed/Movement
For the moves i thought of a cool sytem. They will be elemental crystals to equip to attack slots. the more powerful, the more charge it will need. that way every move will have usage and not just pick the strongest move every time.
I am uncertain if I want to implement a level system, because grinding is a poor way of giving the player the feeling of progress. This will come with the conquering of the map and the collection of power crystals (attacks).
By not using a level system I can also assure more interesting battles and challenges.
World Map navigation (screenzise reduced):
Im looking for mechanics to make the map a more interesting place.
Working on this project is really fun.
I am thinking of implementing some topdown movement to move around the local maps, till battle, or just leave it as a 100% strategy game, not sure yet.
I am making this Project public to the GD community and everyone who wants to collaborate is very much welcomed.
Any field of knowledge/work/ideas is welcome,
Spriting/mapping/music/sounds/mechanic ideas/events/balancing/etc
Link to the Discord Server
i did change the game from 800x600 res to 1920x1080 and increased the grid from 50x50 to 64x64 and not only did i break alot with it, the pc i am working with cannot handle the game anymore very well. so as for now, i am continuing the development on the smaller resolution.