I know for a fact I have the right code in GDevelop for the Firebase Configuration String(at least I think I do) because I can connect to a realtime database and send variables to the realtime database. So far I got it to list a new user with a new score everytime by using the score variable as the field name to update. Anyways I can PUT variables into the database but I cannot for the life of me GET back anything. I’m attaching two images. the first is the screen where I need to put my Database information in to get a field from the database. Is there some special way to do this? Am I missing something? Or is the firebase plugin in gdevelop just not working right?
In the red circle can you please explain the formatting of what I am suppossed to put in those boxes? Ans in the second image, is there anything wrong with what I am doing to see the variable? This is just a test. I just want to pull data back form the database and I have honest to god looked for hours and hours and hours on end. I’m getting so discouraged with this I’m close to purchasing a web server with mysql just so I can create a php style leaderboard but that isn’t what I want! I want a leaderboard inside my game so high scores are shared across the world and it should be easy with this plugin but it really isn’t and I cannot find any help for this topic on the internet. Even the firebase example project doesn’t have this kind of thing in it! I was even gonna settle for just putting SHARE on FACEBOOK and TWITTER buttons when you got a high score but even that is complicated as hell with facebook and only easy to do with other social network sites.
Maybe it’s something simple I am doing wrong? Anyways I’m not one of those lazy people that just wants answers for everything I actually have been working my ass off trying to find a solution but nothing is working so please can someone find it in their heart to help me succeed at this? I’m making a game called Rhythm Retro it’s a tapping music rhythm game and ONLINE high scores is a must!