Hey everyone,
I’m Khaled from Coriander Games, the one behind the recently released Miko Adventures Puffball.
Steam: Miko Adventures Puffball on Steam
Itch: Miko Adventures Puffball by CorianderGames
Voxpop Games: https://www.voxpopgames.site/store/573
Just a small note: I’d like everyone to participate in this conversation, I need to hear all ideas and all sides even if it’s your first time entering GDevelop, if you play games then your opinion will matter to me.
Now I’d like to talk to you about something and I want your help / ideas / advice about my next step…
Now based on my current situation, Miko Adventures Puffball unfortunately didn’t do very well when it got released, that doesn’t mean it’s gone or it’s bad, it just means that the game is not a great fit for the current market, most games now are dark, making a “cute” approach was a big mistake, I’m still working on marketing and good news will come with time, the thing I know is that I won’t stop doing marketing for Miko until I reach something decent with it no matter how long that will take…
If we’re talking about feedback from players (whether they bought it or got a free copy) it was 99% positive which is a very good to me, people who played are having a fun time and that’s what matters the most, I just need to keep showing it to more and more people all the time.
Now away from Miko…
Everyone, I have the concept of my next project, it’s something new, ambitious and big…
I’m talking of a quality close to games like Hollow Knight… like I said before I will be going big this time… I can’t say the name of my next game now, can’t talk about any concepts, can’t share any info about it at the moment but it’s something that will take from 2 to 3 years and maybe more if we go crazy with it… It’s a concept probably never seen before in the industry, what I can say is that it’s dark and will take a lot more serious approach with a tough world to navigate through.
Now…
I’d like you to put yourself in my situation, you made a game that didn’t have the success you wished for, so you decide to go for another project, first time you went with the “cute” approach and it didn’t work out, now I’m going for the opposite approach which is the “tough serious” approach.
Now let’s talk in development, what do you do? do you go with the same route and thinking? or do you take a different approach to it?
A different approach is like instead of making a game for 2-4 years all alone with no idea if this will work or not, you create a prototype in like 4-6 months and then send it to publishers around the world just to see how they will approach this idea and based on their feedback I go from here.
They didn’t like it? then it’s time to cancel this idea and think of another.
They like it? then it’s time to improve it and finish it till the end.
But then again do I really care for what publishers say about my next game that much? maybe because they are in the industry for a long time and know what works and what doesn’t, but I’ve seen other games where they were rejected by many publishers and then were a huge success when it got released so yeah I’m not really sure about this idea but it’s on my mind…
So yeah…
I’d like to hear your ideas for how to approach this next project?
I was also thinking about Kickstarter but it’s too much work and require a lot of time to get it ready with no guarantee that it will work but anyway that’s an idea on my mind.
I need to hear your ideas…
I need to hear what would you do if you were me…
I just don’t want to fail this time as I’ll be creating something truly unique and something that will take a lot of time, I don’t want to be haunted for years with me thinking that the end road is just failing.
Many of you probably know me by now and you know that for me making games is not a joke, I don’t just create but I perfect what I create to release games with the highest possible quality, it’s even in the bio of Coriander Games.
Also the goal here is not Money, the goal is building a community around the game and from there money will come, but the most important thing for me is more players.
Anyway I’ll be right here reading your comments on what the best approach is…
Thank you