Testing the mobile vibration example project in web on my phone works fine.
But when I open the example on my PC and build the sample game (with the given build pipeline “Export to Android”), my phone doesn’t vibrate.
Because it is the same game there must be going something wrong in the build pipeline, I suggest.
Any ideas or workarounds?
OniGiri
p.s. I have tested this with 2 different phones (Samsung [Android 6.0.1] and Huawei [Android 7.0] - same problem on both devices: browser vibrating, apk not vibrating)
Nope that’s not true. Here it works from the browser, so it is clearly using a web API. No need to install any plug-in. This sounds like a Cordova bug.