Use the old physics engine in GD5

Good day,
Can we still use the deprecated version of the physics engine?
It is still included in GD5 but I hesitate to use it because it might affect my game later.

I wanted to use the “apply an impulse (angle)” and other function from the old version. And yes, I still use GD4.

Better go with the news physics engine :slight_smile: It can do absolutely everything that you could do before. But it’s more developed and robust