So a couple of days ago…
Ubisoft released a gameplay reveal or whatever for Assassin’s Creed: Valhalla and also Watch Dogs: Legion, But I’m here for Valhalla not watch dogs…
You see, the problem nowadays with big games is that it’s losing it’s identity the more they keep pushing it … there are stuff that works for a certain idea and others that just don’t work.
It’s Called Assassin’s Creed … but right now it has nothing to do with being an assassin … do you remember the first game released in 2007 ? or 2 … 3 … black flag… it’s after origins that things changed a lot.
You remember that feeling of playing as Altair or Ezio?
That powerful feeling you got when you assassin someone or get in a fight with swords … where is that any more? Where is the true identity of the IP ? You get what I’m saying?
Today it’s just about showing off what your company can make rather than what made that company special in the first place.
We’re going to give you super massive big worlds … awesome graphics … PS5 … ray tracing … blah blah blah … where are the games? where are the ture good feelings of your games?
What I’m saying is that when you decide to make a game, or when you decide to make something big or even small, don’t forget the player, don’t forget to make your abilities works for the player not your company, After all you’re making something for the people … right?
I’m not going to talk about how unfinished the game looks and how rushed it feels but hey I’ll play it when it comes out, I hope I’m wrong, they have time to get it right (I hope they do)
And that’s just 1 small example when a game loses what made it special…
I just decided to talk a bit about this as I see it happening to a lot of game that I loved and cared about.
Take care of what made your game special…