Hi, i’m new to Gdevelop and have made a simple game. Basically when I touch an enemy I want it to be deleted. I did mange to achieve this with the “The cursor/touch is on” and “delete object”.
However I want a touch to last only for a second and only be able to kill one enemy at a time. At the moment I can cheat the game by holding down and deleting multiple enemies with one swipe of my finger when i hold the touch down (which i DONT want). Its hard to explain in words but i hope someone can help.
Okay I realise i’m not explaining it very well, so here is a 40 sec youtube clip showing what is wrong.
Hi,
Try adding that condition: Conditions/advanced/Trigger once
Then, if you want to set a time limit, you’ll need to use a timer. See the documentation or the examples.
ahh i,m so stuck. its hard to explain, but maybe this analogy may help. For example when playing a game like flappy bird when you tap/touch the screen and hold it down he would only fly once and fall and die, but with the touch controls i have if i was the hold tap/touch he would keep flying rather than the touch only lasting once
Another thing that might possibly do the trick - in addition to the other suggestions from Gruk - is using “for each enemy object” - similar to how coins are set up in the tutorials, especially if your enemies are overlapping or very close together.
Thank you both of you. I used Gruk’s method before I saw Phenomena’s post. It worked first time, so simple lol i didn’t think that would work for touch but yay it does. I will look into Phenomena’s method on my next project. Thanks guys !!