Ok, I have a problem.
This is the situation- when the player is at the end of level 1, he is in collision with tile marker – action save in storage.
Then at the start scene when you hit play, and if you finished first level (as I described earlier) you can choose level 1 or level 2. In preview within gdevelop its working, but in exported game it does not…
So this is my events.
Level 1 scene
Anyone know whats the problem? Does the storage delete itself on scenes restart, and if so, do I need some kind of global variable to do this…?