[Solved] How do I prevent sprites from becoming blurry?


#1

Is there a way to prevent sprites from becoming blurry when I resize them? Also one more question, what is the best platform to publish my game to? (Platforms like Itch.io for example).


#2

When you draw
or when buying sprites, if you design them large and show them small in the game, small roughness will not appear.


#3

What do you mean by “best”? I like itch.io.


#4

I mean platforms other than Itch.io. It probably is the best but are there any other platforms similair to it?


#5

There’s gamejolt and kongregate, for instance.


#6

I’m using piskel that’s built-in in GDevelop. I’m making sprite in 32x32 size then I resize it to 64x64 before I save it because 32x32 is too small. Then I go to resources then I uncheck the “smooth the image” to the sprites to remove blurriness. That’s what I’m doing and it works perfectly fine.


#7

Although, when resizing something to a larger resolution, sometimes there will be a odd line of pixels extra.

Lets say you make a star 32x32. After resizing to 64x64 there some of the stars edges might be thicker than it use to be.

So if you want precision in your designs. I suggest you draw from a big resolution and downscale. If you don’t mind it, the its okay.

Ps. Just remember that if you downgrade a resolution and then up it again, this could also happen, because it doesn’t use the original design, but rather rescales from the current.

Correct me If Im wrong.

Oh and I wasn’t pointing this to at you FutureGameDeveloper
Sorry. I just clicked reply to your message instead of commenting on the post itself. No intentions to start a fight whatsoever.