so im new to gdevelop and i’m working on walk animation
i made it in a way where if you press “D” it would add 100 to the X Axis with timeDelta() and change the animation using “change the number of animation of player: set to 1”
I don’t know why it jumps, but wouldn’t it be easier to use the built in platformer behaviour and remapping controls to WASD instead of writing a new function for movement?