Hello Guys i have a question to you, i am totally newbie with Gdevelop, but i was used other engines before (Unity, Gamemaker, Godot, UE4, Construct 2/3) and i testing the power of Gdevelop and i found a problem.
Is there a way to check a particle collision instead the particle generator instead?
Graphic example → https://i.imgur.com/854Burw.png
For example, this particles must react to the wall. Obviosly the problem is, i have a event for the particle generator check collision instead the generated particle. But i don’t see any option. How can i do it?
My events:
thanks in advance!