I posted this on the Discord, but thought it made sense to share it here. I’ve been meaning to mess around with developing a game forever, but never had the time, and didn’t want to relearn any programming.
After stumbling upon GDevelop (Thanks GamesFromScratch!), I went through the tutorials, reviewed some examples, and asked a ton of questions on the Discord to get on my way towards finishing my first Game/Demo: “Not-A-Vania”.
The idea was to make a game in the style of the original Castlevania game on the NES/MSX systems, and add in some additional elements like a dodge and stamina system. I feel like I accomplished what I was trying to do. Overall, total time spent to make this (not including the original time going through the tutorials) was around 15-16 hours, which I think speaks to how amazing GDevelop can be.
You can play it here: https://silver-streak.itch.io/not-a-vania
As I made this as a learning experience before I start working on other things, I’ve also uploaded the project files at the same link above so anyone can download it and review how I did my events and objects. I added a bunch of comments within the events system so people can better understand what they are meant to do.
Kudos goes out to all of the folks on the Discord that helped me out with a bunch of silly questions.