So Im doing a small test with movement. It works perfectly in 4 directions, but when I try to move diagonally, the animation freezes. Im pretty sure its because two animations are cancelling each other out.
You need to add an event that checks both the conditions in the same event. You can then set the animation of your choice in the actions.
I don’t really know how to do that, do I just use a bunch of “And” conditions?
You need to use something similar to this
Then you can set the action to change the animation.
PS. I don’t think using the “And” condition would harm you but it would be unnecessary to do so
you are right by default all the events in the same “line” must be true to run the second part
The animations still freeze. I read another topic with the exact problem, and the solution was to use variables to keep track of the last key pressed. But I have no idea how to do that either.
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