I am starting a joint development because its well known that we cant create a large content and precise game in less time alone. As a indie developer it takes time. And suddenly a new game idea pops up.
Here different components will be created by different person -
- Artist - graphic and animation, concept.
- Event writer - programming, concept.
- Sound collector - sound effect, music, concept.
- Tester - testing bugs, trailer video, social media promotion, snapshot, concept.
The game will be simultaneously produced in 4 types which is different climate like desert, grassland, snow, forest (negotiable). every one will get to publish one type with common understanding. Further modification can be introduced by the publishers itself to their game type.
The reason i choose this process because i dont want involvement of any third party.
every person specific task will be done in four stages sharing game file after every stage completed, in following order.
1 art stage 1 (basic - player, platform, 33% enemy)
2 event stage 1 (available art)
3 sound stage 1 (available events)
4 test stage 1 (available game)
Stage specifications will be provided as game progress. (first step will be game concept building by every ones suggetions)
Structure can be modified if very necessary after negotiation.
Interested people reply. After one week it will be scraped if not recruited.