when I make small, pixel-art style objects and scale them up, the pixels become blurry around the edges. Is there any way to turn this off?
There’s really only a few options, ensuring you have “nearest” scaling turn on within your project properties:
- Only scale to integer sizes (a 16x16 object can only be scaled to 32x32, 48x48, 64x64, etc. Scaling to 24x24 will always be distorted, because you’re trying to make 1 pixel become 1.5 pixels, which doesn’t work)
- Don’t scale the object at all, and make new assets.
That’s basically it.
I didn’t have the “Nearest” scale mode on, that fixed it. Thanks so much!