Been plucking at Gdevelop off and on for a while and I don’t think I understand how sub events work at all. Feels like hit or miss to get things to work with sub events so I end up using a lot of parent/normal events, and I think that’ll probably harm performance.
For example, something like:
If mouse left pressed > play tween “turn green”
if tween “turn green” is finished > play tween “red”
Never works right. It’s like it either skips the parent/jumps to the sub event, ignoring it. Or it ignores the sub event. In the case of a tween animation, it plays the first event but not the sub. The majority of the time it just dismisses the sub events completely. That’s why I’m wondering if anyone can explain how to properly trigger sub events in a way I might understand how to use them.