Hello,
im wondering how “Pick a random object” internally works, as i am getting strange results. Does “Pick a random object” create a queue with objects internally when it is called serveral times?
So lets say i call it 3 times successively, does it have 3 objects in queue?
My problem is:
I want to get 4 random objects from a group.
Each object has an object variable type
Each time i want to get 4 random objects, i want to get
1-2 objects of type “one” and
2-3 objects of type “two”
For that i am running “Pick a random object” in a loop.
Like:
before the loop:
do = 0 to objectOneCounter
do = 0 to objectTwoCounter
do = 0 to total_object_counter
Runs in a loop:
Pick a random object
---------------------------
-
Variable type of object is one position the object objectOneCounter < 2 do + 1 to objectOneCounter do + 1 to total_object_counter
-
Variable type of object is two position the object objectTwoCounter < 3 do + 1 to objectTwoCounter do + 1 to total_object_counter
and this repeats until the total_object_counter is 4
Seeing this you might notice that this loop can potentially have “dry runs”, runs without doing anything. For example when objectOneCounter is already 2 and another type one object has been picked. But thats ok (the game is round based).
But the problem is, sometimes it happens that i only get 3 objects. Not every round but sometimes.
Im wondering if it has something to do with how “Pick a random object” works. As my code looks pretty right to me.