Wiki page: How to handle complex logic (FSM)
Section: In the “Getting Started” section
In the events of your main scene create a new event group from the drop-down menu on the right-hand side. Name it “Player logic”. Now add a “At the beginning of the scene” condition. Add a sub-event to the condition and link in the external event sheet “playerstateinit” via the “add”/”other” button .
This could use a screenshot or more specific instructions. I can’t figure out how to “link in the external event.” Searching for “include” or the name of the state I created doesn’t bring anything up.