It is now firing the shot each time it collides with the hidden trigger “firePoint”
I know I need to add a delta time to it so it fade after a period of time.
But there is a solid shot constantly on screen where it generates from.
I got that from the tutorial. At this point I’m taking some thing very literally.
What I was hoping for was rather than each time the fly hit the trigger to shoot that I just added the shot would come from a timer instead, randomised a bit more so the player had to engage it different to the other enemies. Ultimately I’d like to make a boss based from it that fires several shots and Hass a basic follow player AI or something.
Sorry, been extra busy so I haven’t been making as much.
I have changed the spawning point, by adding one in won the shoot fly > edit object > edit points > create point (ShotSpawn)
yet still no luck.
I think I may have missed a command or something for it to generate
Changed up the code a bit, had the wrong things selected, such as creating ShootFly rather than shot and now it is generating object, but still need a bit more work to finesse whats happening.