Curved missile flight


Hi. Trying a missile command style game and want the fired missiles to curve towards a clicked mouse position. Obviously the lower and more off to the left or right of the origin point of the launcher, the more pronounced the curve will be. I’ve tried the parabolic curve example - Make object travel in a curve line - but that seems more suited to ‘lobbing’ objects and the maths is too insane for my tiny brain! Is there a simpler way of getting the missile to curve?


Most of game development is math, so there’s not necessarily going to be super easy ways to avoid it.

You can look at the “Shoot bullets in parabola” example that is built into the engine, or available here: