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The text replacement feature does not work in the header of the repeat blocks (repeat _____ times). This is especially troublesome when variables are used in that field.
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Sometimes GD offers an autosaved file older than the manually saved version (a simple timestamp check fixes this).
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Dynamically created nested variables fail after seven levels of depth. To see what I mean, run the following events and take a look at the scene variables in the debugger:
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