My problem is, when my 32x32 platformer character is in a spot with a 32-pixel high roof and the player tries to jump, the jumping ability disappears completely and the platformer character can’t jump for the rest of the level.
Could you post a picture of your events, or alternatively zip and upload the game folder here
This happens without any events. I recreated this situation with an empty game… Two basic platforms and the platformer behavior, without any events, is enough to get this bug. Trying to jump in a height fitting spot removes the ability to jump.
You could be right I tried replicating it and it seems there might be a bug of some sort. One way to get around it is by using a custom collision mask on the platform, and making the bottom of the mask just a few pixels higher than the bottom edge of the platform.
Ehm, I clicked on this thread from the forum’s overview and was still in the editing mode, so I kinda did overwrite my previous post… (I’ll try to re-edit it back)
Oh, this is much better. Earlier, I reduced the hitbox height of my character by one pixel. Didn’t think to change the platform. Both ways have the same effect but I kinda want these pixels for the character ^^
I was sure this is a known bug and thought someone could explain why this happens. I’ll report it.