Walk to Run Animation

i tried doing this method and its working, but the problem is the animation of “run” is not playing
can anyone help me?

There is a logic error here, when an event is a subevent of another one, the condition of the parent event need to be true in addition of the ones of the child event. That means that the last event is basically checking if the key is pressed and released at the same time, which is not possible. I think you want to make this not a subevent of the first one.

Also, keep in mind that when you switch the animation you start it over from the beginning as well. You probably want to add a trigger once condition to those events to prevent them constantly switching the animation so that it actually plays the animation and not stay stuck on the first frame of the animation :wink:

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