Very strange problem


#1

The map turned out more than the resolution of the game. I have opponents who shoot shells. The problem is that the shells are visible only if the character is within the resolution of the game. Example: I stand at the coordinates of 1279x719 - I see shells, I stand at the coordinates of 1281x721 - I do not see the shells, but they exist on the scene.


#2

Did you check the positions of the shells you don’t see? Are they inside the limits of your scene/camera?

I do not see the shells, but they exist on the scene.


#3

it’s the same arrow