I came across something interesting and wanted to know if it was a feature or a bug, dunno.
I created a pretty large map because my current game has 400x400 tiles, and the scene is 4000x2400 pixels.
Then I centered my camera (0) on my Player object in an empty event (so it follows every frame). My Player is set on a layer above the Base layer, so it’s Base Layer > Player layer.
When testing the game, the camera seems to fail to follow the Player, it like loses track of the Player as it walks around on the map and eventually walks off-screen.
However, if I put my Player object on the Base layer, the camera has no problems tracking the Player at all.
Is this expected behavior? Why is the camera failing to follow the Player character when the Player is on a different / not the Base layer?