Some time ago I decided to create my first game. I love to draw and create stories but coding was too unintuitive for me. So when I found this engine I started trying it out immediately. After working on the project for some time I decided to share some work that I have done. I will keep updating this post so you can tag along for the ride, and hopefully help me improve the game with your ideas.
Before I talk about the game I would like to thank everyone in this community for being nice, helpful, and supportive. Being a part of such a community is a real joy!
Now about the game…
Undead Plague is meant to be short and sweet. The game is a story-driven platformer, with cutscenes, boss battles, easter eggs, side missions and dialogue options. The game centers around a knight who is on a quest to stop an evil, but dumb skeleton wizard.
All art and animations in the game are created by me, so it takes a long time, but I think the effect is worth it.
So far I have created: the main menu with animated buttons; 50% of the first level; different death screens (depending on the way the player dies, the death screen changes); and lots of different smaller things.
It would mean a lot to me if you could comment with your feedback. In this post, I will share some screenshots of the things that I have done so far. As soon as my university tasks are done, I hope to work some more on the game and hopefully release a demo soon.
Main Menu: the buttons, background, cape, and skeleton’s eye are animated
Some screenshots from level 1:
Thank You for reading! I hope you join me on this gamedev ride!