I have ran into another possible bug, this time with using a tween + global group. I have some very simple logic that when a tween is finished it will change the opacity of a text object.
However it seems the condition is not registering that the tween has ended for the group resulting in it not firing.
If I change the condition to “is playing” it works fine (albeit loading instantly and not after the tween has finished).
Doing a basic check on the groups opacity does work (shown below), however I’d rather use the tween over creating variable checks for each tween.