Two sprites with default collision mask do not collide correctly.
The “Origin” and “Center” of sprite A are 0,0.
Sprite B’s “Origin” and “Center” are 128 and 128.
The results are as follows.
I’m using “dragable object behavior” but without it I still get the same problem.
I’m not sure if this issue is a bug.
Please let me know if there is a workaround.