I’ve made a idle animation, but when the player moves (I used GDevelop’s 5 basic movement model) the sprite jumps around very briefly around the player’s position.
I didn’t have this problem when I used a still sprite. Any ideas what might be causing this?
Ah, thanks! But what about when…
My default sprite box is 150x150, but my animation sprite box is slighly wider (170x150) because animation requires a bit of extra space?
Should I just resize all the sprite boxes into the biggest one’s dimensions?