Spawn an object behind player


#1

Top down controls. I’m making what is essentially a snake-game: eat apples, add 1 unit to the length of the snake.

I’ve figured out a workaround, something like,

When head collides with apple:

  • destroy apple,
  • add +1 to Variable.Length
  • spawn body (behind head, using Var.Length * 32 [pixels] as distance)
  • spawn directional arrow.
  • Apply force to body = to angle of head

When body is in collision with direction arrow:

  • apply a force (appropriate direction and speed) to body

when no body is in collision with directional arrow:

  • destroy directional arrow.

My issue is I’m unable to spawn the body portion behind the head relative to the head’s current position and angle. I can “move object around another” (head.Angle() + 180 at 32 pixels distance) or “create object” at an x and y position (x = head’s X -32, or some such), but how do I create an object around another, so to speak?

Is there an easy way to do this?


#2

Use a ghost spawner object that follows the head and spawn the body on its position?
Or add a custom spawn point on the head object?


#3

Make every body part to have it own spawn point for the next one. The new body part just spawns at the spawn point of the previous one.