Sound Effects Becoming Clipped or Very Loud


#21

I have installed beta 108 and tested with the same project. I can now reproduce this issue.

Here’s an export with b108. https://games.gdevelop-app.com/game-02abe421-b47d-4d96-ad21-a19fcf9c4768/index.html

Here’s the event sheet:

There is an audible popping when spamming the K key.

This behaves differently for me as the B105 export above: https://games.gdevelop-app.com/game-841d2e35-770a-40b5-b500-75d3a41f9a4a/index.html

@arthuro555 Any ideas on this one? you are the one with most recent hands on the audio system.


#22

Ah! Thanks so much! Hopefully it can get resolved.


#23

Like I said previously, I couldn’t find anything wrong while investigating the problem. What changed is that I almost completely rewrite the sound system, so that we don’t reload the sound files each time you play a sound, but reuse the already loaded one (a core feature of Howler, the sound library we use), so it is possible I introduced a bug somewhere, but that sounds unlikely as everything seems to be working fine when looking into the data of the sounds that are “cracking/popping”. My best guess is an issue with Howler.


#24

I’ve opened an issue on the GDevelop github here: https://github.com/4ian/GDevelop/issues/2490
I think we’ll need someone that can actually review the issue (and GD5 code) to be able to confirm it’s a howler issue and open the issue on their github, as I don’t know enough to do so.


#25

Yes! You just need to lower the value Output > Amplification. By default this is 100%, and in my screenshot, I changed it to 50%.

Capture


#26

Ah that is handy. Thanks.