Sound delay on phone


#1

Sound effects have almost 1 sec delay on phone, music has about 4 sec.

I play the sounds on 3 different channels (in case that gives any info about the delay)

Has anyone noticed anything similar?

And is there an optimal way to use sounds in Gdevelop?


#2

You can try to load the sounds in the scene that comes first on your game and stop them in the same action. Then you can play the sounds of a channel later. Be sure to unchech the “Stop music and sound on startup” on the scene properties.


#3

Thank you. It solved the music delay problem!

Though the sound effect delay continues, maybe I should try compressing the sound files to see if size plays a role in this.

Anyway, I appreciate your help, half the problem is now solved.


#4

Hello, are you able to find a solution for the delayed sound?