So that the sound of a collectable object doesn’t play in sequence I use Trigger once. However this makes it not touch if I collect more than 2 at the same time. Sound is only output on the first item.
I have another problem too. I’m using an external event that works for one scene (phase 1), but some things don’t work perfectly for another scene (phase 2). Example, I used a condition for the player when colliding with a moving platform, it doesn’t play the falling animation. This caused this animation not to touch the other scene, as this platform doesn’t exist in that other scene.