Panel sprite aniti-aliasing even if nearest neighbour is used

The panel sprite starts to anti alias when i move my character using some behavior and centering the camera upon him. It’ s in pixel perfect game. Why is this even happening?

It’s like this
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Same is happening to me since months but I couldn’t found any solution yet.

I’ve had the same problem for years, e.g. in pixel perfect wall backgrounds. More texture and less contrast in the sprites helps a bit, but ya it’s annoying.

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I guess I figured out how to tackle that problem.
round
“round” should do the trick.
Maybe this blurry type happens when the camera centering position is in float and not in integer.
For anyone facing this problem, this might help.

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Wow that’s great!:blush::+1: