[Solved] Question about animations


#1

@hoar I have a question for you. What was the reasoning to fixing my animations? How come you added conditions like “is not moving” or “is not jumping” to my attack animations for them to work?

I’m just asking because I ran into another problem, and got stuck again.
This time my throw animation is stuck like the attack animation was.

I tried adding different “is not” conditions like you did, but I don’t understand.
Is there a specific way that GDevelop does things?


#2

1)create a throwable kunai
2)then the following:

The reasoning of putting inverted conditions is so that animations are not frozen if under repeated conditions that are met at the same time, they cancel each other out.


#3

Ok.
Thank you so much, I understand now. This worked great, thanks