I’m using the Physics 2.0 engine with the Platforming built-in behavior to create platformer mechanics. That worked nicely for what I was doing until I started incorporating physics-based platforms.
I have a wheel platform (3 platforms on a wheel that rotates) and when a character stands on it, if they don’t move, they eventually fall through the floor. They also can’t reliably jump as they are “in the air” for brief moments in time (I think I can fix that). It’s the falling through the floor problem that has become the major issue.
Has anyone else had this issue and do you know how to fix it?