I am busy with my already third project now in Gdevelop (gotta love the engine) and wanted to create something with physics 2.0. I have made some transparent marbles and want them to behave like that. When fixed rotation is off the image should always stay upright. How can I make that the image is detached from the behavior so to speak. In this case when they rotate the illusion of the marble is gone because the lighting in the picture rotates too (see image).
Could i use two circles and attach them to each other whereby one is fixed and the other is able to rotate for example? I tried with a revolute joint but it did not work or I am doing obviously something wrong… Any help is greatly appreciated as I can not seem to figure this one out so quickly.