Something like that:-
if the scene active right now is “whatever the name” >>> then do something.
.
I know that I can do it with a global var. but I’m talking about an event inside the program it self.
Is that possible in GD? if not is it going to be implemented in the future?
CurrentSceneName()
2 Likes
This expression return a string.
CurrentSceneName()
You can add a condition “Compare two strings” and use the expression, and compare with what you want.
3 Likes
Got it, thanks a lot : )