[SOLVED] How to stop timer reset when starting a new scene


#1

Hi guys! Just wanna hear some opinions on a problem I’m stuck with. I’m creating a game in which the player travels to locations and each location is a scene. I am trying to implement a Global clock which affects all locations. The problem I found is that every time I change scene the timer resets so it is possible to freeze time just by going to a next location which breaks the game. Can anyone help me so that the timer will not reset every time the scene changes? The time is an external event. Thanks!


#2

Im afraid timers are a bad choice for multible scenes.
its better for you to use a global variable and add TimeDelta() to it and use the variable as timer.


#3

Thank you very much! I was not aware that exist until now I appreciate the guidance cheers!


#4

Tried this and it works perfectly! Thank you!