Hello there,
As mentioned above, I am trying to implement a grenade launcher and I am facing a problem when I am shooting multiple grenades. They’re all exploding at the same time, because each time that a new grenade is launched the timer that is managing their fuse time keeps resetting. So I have to stop shooting in order to have them to detonate.
So, is there a way to make an individual timer for each of the grenade instances that are newly launched?
I am thinking a function or behavior could manage that, but I can’t seem to find decent documentation on how to create some.