I’m new and am trying to make the platformer I have created a little more professional.
I’m currently looking to make my active scenes fade in when changing between scenes and fade out upon completion.
I’m unsure how to do this though.
i have a small cut scene between scenes that id also like to add a button press delay trigger too, so that the scene changes on an any button push (currently have) but have a small pause before the button can be pushed.
I have been playing around with that as a work around than doing a transition (or even if i could do it as a transition). Thank you guys, much appreciated
I have it working, thank you. Next question, is there a way that I can set a delay trigger so that the scenes wont react to the keys until after the full opacity has been reached?
Make all your input handling event a sub event of an event with the condition value of timer load is superior to (Time that takes your fade in) and make an event at the beginning of the scene reset timer load
No, no, in the scene that have the INPUTS (key pressed events) make those events in the sub condition, and the reset timer should be in another event with the condition on beginning of the scene
I use layer effect and tweens animation.
I use also an object variable CORE_GAME_BEHAVIORS but you can replace it by a global or scene variable.
And your need attach a effect to your base layer.