As the title says. is it possible to set the particle system’s image to the image of the current animation? If so, how?
I cannot say if it is possible yet, but what I can say is that if it is then not without JavaScript
Ah, OK. I may just resort to a hack and put the image name in as a object variable. There are only 1/2 a dozen or so sprites that I want it for, and it’d be the quickest and simplest solution for now.
I’ve ended up naming the animation after the sprite’s image source. A variable wouldn’t have been able to do what I wanted.
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