Round/circle hitboxes

You mean physic behavior?

Because it seems we can’t really use the same physic behavior twice so, I use event to make move the object in differents patterns.

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Using a behavior twice doesn’t make much sense.
Standard events don’t care about the laws of physics, so they are not compatible with the Physics behavior.
If you’re adding the Physics behavior only to get a round hitbox, it’s a bad idea. Make a polygon with many points, until the feature is added to GDevelop.
If you really mean to use Physics, move them with Physics.
image
And read the Physics wiki page. :slight_smile:

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