GDevelop does not preload audio and fonts.
The result is that, when we use a font for the very first time in our game, it may not be applied on the text in the scene but only after we reload the scene. And audios also may play with a slight delay when we play them for the very first time in our game which combined with this bug can be very inconvenient:
Or when you use a timer instead and the audio is not finished playing by the time the timer kicks off because of the delay.
The problem is worst and more noticeable on slow devices.
It would be nice if GD would preload audio and fonts for us before loading a scene to avoid these problems.