I am attempting to make a platform. I have a vertical wall sprite. I have cloned this several times on the scene. I have a ‘key’ sprite over to the right side, behind the wall… If the player touches ‘Key’ sprite =delete Key and Wall (to the left of the key), so the player can get though.
I’m doing my best to move away from construct2. In construct2, they have UID’s for every object.
Is this just a case of creating multiple objects (i.e. wall#1, wall#2) or can this be achieved like construct?