Hello guys.
I’m here to request a feature that “Esoteric Software Spine” and “Godot Engine” already did, the 2d deformantion mesh and bones
I don’t know code too much to help but im here to share a open source software that is C++ but in GPL license and in QT (maybe it can broke the MIT license of GDevelop), the Animeeffects
This already can export to WebM (or 0 1 2 3 on png files) and a self sdk (GPL) called .ani
The creator is hidefuku and he stopped to develop this but let this on github
But i think its different, its like CoA Tools for Blender, it wont create “3D motions” on 2D.
I never test this tho (i don’t have Adobe After Effects installed $$$$$$$$$$$$$$$)
And i’m talking about implement this inside the GDevelop engine, not export and import with hundreds pngs or a video (MP4, WebM,etc) , like i can do with anime effects or any other
@Edit: @offtopic something like this can really make renpy peoples use GDevelop instead