[Reference] 2D Mesh Deformation and Bones


#1

http://animeeffects.org/en/

Hello guys.
I’m here to request a feature that “Esoteric Software Spine” and “Godot Engine” already did, the 2d deformantion mesh and bones

I don’t know code too much to help but im here to share a open source software that is C++ but in GPL license and in QT (maybe it can broke the MIT license of GDevelop), the Animeeffects

This already can export to WebM (or 0 1 2 3 on png files) and a self sdk (GPL) called .ani

The creator is hidefuku and he stopped to develop this but let this on github

Here is a video and the link for the source:

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SORRY FOR MY ENGLISH haha’


#2

You can do the same thing (Character rigging ) more easily By after effect


#3

Oh! Thanks for the tip! :smile:

But i think its different, its like CoA Tools for Blender, it wont create “3D motions” on 2D. :confused:
I never test this tho (i don’t have Adobe After Effects installed $$$$$$$$$$$$$$$) :sweat_smile:

And i’m talking about implement this inside the GDevelop engine, not export and import with hundreds pngs or a video (MP4, WebM,etc) , like i can do with anime effects or any other :frowning:

@Edit: @offtopic something like this can really make renpy peoples use GDevelop instead


#4

OOO I GOT IT NOW…