Procedurally generated shmup

Hello I am creating a shmup and would like to procedurally create obstacles like Atarti 2600’s River Raid: River Raid (Atari 2600) gameplay - YouTube

The only idea I have now is to create some blocks on the left and right but not sure how to connect them to make it continuous, a solid endless wall in the left (mirrored on the rigth). Any ideas?

Another thing is, I am going to change position and width of the walls procedurally but the problems is, if I change the witdh/size, it won’t update the collision points, any idea on how to do this?

Thank you very much for your help

A few notes to help you work out how to do this:

  1. Make the horizontal centre of the screen, that is the x position, 0 (this will make mirroring a tad easier)
  2. Make one set of blocks for the right side.Use the flip horizontal option to draw it on the left.
  3. When you draw a block at x,y, draw the flipped block at -x, y
  4. You only need 2 blocks with appropriate hit boxes (you are will need to do some flipping and rotating)
    • straight up (a plain square if you like)
    • one with a diagonal edge (a triangle)
  5. Because the blocks have hitboxes, you don’t need to concern yourself with collision points - they’re already generated for you.
  6. Place the blocks at block height spacing above each other

Does this help in a way?

Thanks, this really really helps, I am going to work on it tonight.

Very nice idea.

Thanks again.

1 Like