Pong Physics for top down characters

I have a seagull that I would like it to bounce off walls kind of like a pong ball, how would I do that with a top down game?

I am still fairly new to all of this, so hopefully someone that knows more than I do will chime in.

But, If you create a condition in which whenever the bird’s sprite collides with the wall sprite, apply a force in the x direction if it is to go horizontal, or the y direction for vertical.

Is the seagull controlled by the player, or freely moving?

If it’s free moving, then add a physics behaviour to the seagull object, set gravity to 0 and restitution to 1.