In my game, I have a vertically moving platform that uses the sine movement custom behavior. This behavior is super useful for creating great moving platforms easily.
However, when the platform moves vertically (Upwards in particular), the player jitters on top of it. How do I make the player react to this moving platform as if it were normal ground?
Thanks in advance.
(Note: Horizontally moving platforms have absolutely no problems associated with them. They work fine.)