Object effects uncontrolably stack

Each time an instance of an object that has effects is produced, the effects start adding over each other each time an instance is made.

my example:
i have droppable guns that have a singular glitch effect when dropped (creating instance in world and removing from inventory)
first time, the glitch effect works normally
next time, the glitch effect gets more intense as if the same effect is stacking over itself
and then on it gets worse, and frame rate drops

left gun: first time dropped
second gun, fifth time dropped


This is a known bug. It should be resolved in the next release: Object Effects increase intensity every time an object with effects is deleted and created · Issue #3062 · 4ian/GDevelop · GitHub